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I made this iPhone wireframe template for creating sequences of screens. You can use it, but only because I like you. It’s even editable in illustrator so if you want take all the credit away from me, you can remove my logo! (But if you gave me some props, I’d be really happy!) (Click to download the PDF 8.5” x 11”)
I made this iPhone wireframe template for creating alternate versions of screens. You can use it, but only because I like you. It’s even editable in illustrator so if you want take all the credit away from me, you can remove my logo! (But if you gave me some props, I’d be really happy!) (Click to download the PDF 8.5” x 11”)
"Design us a playground that utilizes ‘green power’. Maybe add some solar panels, a flat screen and a Rockband, I hear kids go nuts for Rockband."
PlayPower representativeOur design team (Kyle Lawson, Andrew Reeves, Adam Brodowski) wanted to understand how kids use playgrounds, both as individuals and in groups. Also, we wanted to get inside a kid’s mind to determine their interests and motivations. So, we teamed up with some 4th and 5th graders from Windsor Forrest Elementary in Savannah, Georgia.
We gave the kids disposable cameras with the instructions to “take pictures of anything you think is fun & cool, or boring & not fun”. Additionally, we gave them journals, markers, and stickers; asked them to answer a few questions; and then fill the pages with anything and everything. We really wanted to include the kids in the design process. Because the subject of the kids’ photos were not always evident, we had to listen closely to their explanations. Their journals, photographs, and conversations generated an incredible amount of information that we had to organize and synthesize.
The kids organized the photographs into two columns: one for things that are fun, and the other for things that aren’t (there were many more fun things). Photos with dual qualities were put near the center. Owen, one of the 4th graders, didn’t like that I was asking him so many questions, so he put my name in the center, which prompted me to try and turn question asking into a game.
After analyzing, mind mapping, and brainstorming, I condensed our findings into 7 metrics. Based on the 7 metrics, we went back and rated different activities the kids talked about: going to the movies, birthdays at Chuck E Cheese, playing basketball with older siblings, making games using dead patches of grass. Ultimately, the kids’ “desire to improve” was really what motivated them. With that understanding in mind, we wanted to see if, and how, current consumer products incorporated the “desire to improve”.
"Pond scum could produce vast amounts of hydrogen through photosynthesis."




